- Support the games
- Results & Standings
- Team organisers
- About LYG
Rules and Regulations: Dynamos Cricket (Schools)
Last updated: March 15, 2023
Download a PDF here – LYG23_Dynamos_Cricket_Yr56_Info_Rules_v2
SCKT 1 The London Youth Games Cricket competition will run in line with the ECB Dynamos Schools rules.
SCKT 1.1 Should any rules listed below contradicted those outlined by ECB Dynamos Schools, these rules will supersede those.
SCKT 1.2 It will be at the sole discretion of the Competition Director as to the application of these rules, and any subsequent decision made as a result will be final.
SCKT 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.
SCKT 2 Age Category
SCKT 2.1 The following age groups and respective maximum date of births will apply to the London Youth Games Dynamos Cricket Competition:
|Age Category||Oldest DOB||Youngest DOB||Likely School Year|
|9 – 11 years||01/09/2011||31/08/2013||Year 5 – 6|
SCKT 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
SCKT 2.3 It is the responsibility of competitors/teachers/School Games Organisers to ensure all competitors details are entered correctly at the time of submission.
SCKT 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.
SCKT 3 Squad Size Schools are permitted to enter a minimum of 8 competitors and a maximum of 10 competitors per gender.
SCKT 3.1 Boroughs are permitted to bring all 10 competitors entered to the event on the day however only 8 will be able to play per match.
SCKT 4 Kit & Equipment
SCKT 4.1 Dynamos cricket (wooden) bats will be provided.
SCKT 4.2 Balls will be provided.
SCKT 4.3 Wicket keeping gloves are optional.
SCKT 4.4 Pads are not permitted.
SCKT 5 Competition Format Dependant on entry numbers – the format will start as round robin groups drawn randomly. If team numbers allow, this will then progress into a knockout for places. Format to be confirmed before the day of the competition.
SCKT 5.1 The competition is 8-a-side teams with 40 balls per innings.
SCKT 5.2 Each player will bowl a set of 5 balls.
SCKT 5.3 All bowling is from one end – at the end of each over batter’s switch ends.
SCKT 5.4 The pitch length is 17 yards.
SCKT 6 Batting and scoring runs
SCKT 6.1 The batting side will be divided into pairs, each pair batting for 10 balls.
SCKT 6.2 Teams may start with a minimum of 5 players.
SCKT 6.3 A batter can be bowled out, caught, run out, stumped, or hit wicket.
SCKT 6.4 Each time a batter is out, the pair swap ends and 5 runs are added to the bowling team.
SCKT 6.5 Runs are scored by hitting past (4 runs) or over (6 runs) the boundary or completing runs between the wickets.
SCKT 7 Wides and no balls
SCKT 7.1 Following a no ball or a wide, the batter receives a “free hit” from the batting tee, and any runs scored are added to the total for that delivery (for example 2 runs for a wide, plus 1 run from the “free hit” = 3 runs).
SCKT 7.2 Batters have 3 seconds to take their free hit and must hit in front of square.
SCKT 7.3 Batters can be run out whilst trying to complete a run during a free hit but only by the ball struck from the batting tee (and not the original ball that resulted in the free hit being awarded). Once the free hit ball has been returned to the wicketkeeper the ball is considered ‘dead’ and the batters should no longer run.
SCKT 8 Bowling and fielding:
SCKT 8.1 Each player on the fielding side must bowl a set of 5 balls. If teams only have 5,6 or 7 players then the coach and/or umpire will select 3 (if 5), 2 (if 6) or 1 (if 7) to bowl a second set.
SCKT 8.2 Bowling will take place from one end only and should be overarm.
SCKT 8.3 Fielders to rotate after each over. Except for the wicketkeeper no fielder may field within 10 yards of the bat.
SCKT 8.4 Byes are given if the batters miss the ball, or the ball hits part of the body and the batters run.
SCKT 8.5 No balls and wides are given if the ball is deemed un-hittable e.g., rolling, too high or too far to be hit fairly.
SCKT 9 Match Tiebreaker If a match is a tie based on runs, the team taking the most wickets will be the winner.
SCKT 9.1 If the scores remain level then each member of both teams shall bowl one ball (overarm), the team hitting the stumps the greater number of times shall be the winner. Teams will continue through all players on the team, after which sudden death rules will apply.
SCKT 9 Overall Scoring Points will be awarded for each game to give a borough’s overall score for the event.
SCKT 9.1 The following points will be awarded:
- 3 points for a win
- 0 points for a loss
- 0 points if a team does not show
SCKT 9.1.1 Group positions are ranked on:
- Overall runs scored
- Least runs conceded
- Most wickets taken
- Head-to-head results (if 2 teams)
- Toss of coin
SCKT 10 Medals & Trophies Medals and salvers will be awarded as follows:
SCKT 10.1 Overall Borough medals will be awarded to 1st, 2nd and 3rd placed teams and a salver awarded to the winner of the competition.